NoughtyWoods (replacing the engine)


Faced with a huge number of problems related to 3D and imperfections of physics in the "Godot engine", I decided to change the engine to unity, which is more familiar to me. I am glad that I discovered the shortcomings of physics and the small number of guides now, and not when most of the project would have been ready. The game will be rewritten from scratch and you should not wait for updates for several days.

Regarding the latest version of the project on godot, namely 0.0.2ALPHA, it will be left for a while until I catch up with approximately similar progress on unity.

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